PixiGAFPlayer
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Performance Optimisation
Hello,
Are there any plans to improve the peformance of the PIXIGAFPlayer?
I ask this because I have the same animation in both GAF and Spine yet I seem to be getting consistently worse performance with GAF ( . My testing involved creating multiple instances of the same animation on screen.
In order to make sure the problem wasn't the GAF animations I was using, I also tested using 5 instances of the "first_test" demo animations in this repo. My mobile device had a hard time keeping a consistent 60fps in this test yet the device could consistently maintain 60fps in more complex spine animations.
Thanks
Hi @Shaylin ,
I have plans to optimize the PxiGAFPlayer but no time at the moment, I have no idea when I will work on it. Do you think it's possible to send me the different files you use for your tests in Spine and GAF ?
Thank you
Hi,
Unfortunately I can't send you the animations as they're company IP.
I did also test the first_test animation in this repo. It just seemed like 5 animations on screen shouldn't have had such a significant performance impact.
Would you be open to accepting a pull request with performance optimisation changes for PIXI GAF Player ? I might work on it in the future.
Thanks
Absolutely!!! Any help is welcome :)
I'm not sure of the impact in performance bit one of the first step in optimization I would like to do is to remove useless getter/setters and replace these by properties. At this step, the code is a simple conversion of AS3 player.