matheusvb3
matheusvb3
> Yes, I already started doing this for [some items](https://github.com/elishacloud/Silent-Hill-2-Enhancements/blob/c6c16d3d5032fd923535eb3a3cbebb4c4f836578/Common/Settings.h#L241-L277). It's definitely a good idea to do for Room IDs, Event IDs, and a few other items. Awesome! I see...
> One hasn't been made but it's something I can do in the future. All right, I can make a Google Spreadsheet using Mercury's debug overlay if you want. I...
Nice, I sent you a request to edit it. My e-mail is [email protected]
Polymega, my land internet went out because of course it did. I stopped right when the Pyramid Heads die, I didn't even get to annotate the ID for that hall...
> Matheus and I have compiled hex numbers for all cutscene and room IDs throughout the game That was interesting. What do you say we do items as well?
I'm not familiar with how SH2 works internally, but I believe it's not caused a thing from their animation files because when you encounter him outside the boss room he...
When the game was ported to PC, the way the shotgun hit sounds work was changed, perhaps unintentionally. In SH2/SH3, each pellet of the shotgun bullet gets ray-traced. This is...
> the gun and monster screams are too loud. Do you mean all guns or just the shotgun? The pistol and rifle have the correct volume level on PC I'm...
This also happens in RCT Classic. From what I can tell, in unlimited mode even if the guest that wants off gets another go their happiness won't increase at all...
I'm on Windows and I can kind of reproduce this, from what I've observed only the toilet and ka-ching sounds _might_ play when unmuting the game, it's not very noticeable