MatheusMDX

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Also @akien-mga any idea why the debug symbols doesn't work? Get a full backtrace would help a lot.

@m4gr3d I was able to build the apk with your instructions, now i just need some help how i do to debug using android studio, i tried use "attach debbuger...

> #79760 #82602 #85097 #86037 > > Maybe same issues. There are MRP to reproduce it outside the editor. (my test project: [ShaderTest.zip](https://github.com/user-attachments/files/15519524/ShaderTest.zip)) I tried the mrps from this issues...

@Alex2782 Sorry for the late reply, i was a bit busy last week. This pr doesn't stop the crash, i took a look with android studio and seems that `render_graph_reorder`...

Now i didn't received a notification from your comment edit, but anyways @Alex2782 i can confirm now fixes the crash

I can confirm that happens in the master version, i also bisected between beta 7 and beta 9 and this started to happen after #68860 I did some test and...

Bisected to #91329, CC @warriormaster12 ![Image](https://github.com/user-attachments/assets/43a26e3d-b0a3-4e3c-bf59-5222ac53cc61)

> see my suggested fix: [#93759 (comment)](https://github.com/godotengine/godot/issues/93759#issuecomment-2207959523) I tried to apply this changes but i'm getting an error when i compile, most probably i'm doing something wrong: gradient_texture.h: ![Captura 2024-07-26...

@rune-scape I pushed my changes for this pr can you check the tests results?

Changes done, i also updated the pr description to inform about https://github.com/godotengine/godot/pull/94864