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Material Elevation

Open appsforartists opened this issue 9 years ago • 3 comments

The Material Spec depends on an elevation metaphor, where two sheets of material either lie in the same plane or one is ahead of the other in Z space.

How does that fit in with this architecture?

  • e.g: If a user taps a card that is occluded by the App Bar, the App Bar needs to get out of the way.

How does that solution scale and compose (#12) across Directors? How do you ensure it's handled exactly once (e.g. always considered, but only in one place)? What about if the transition is between two one-sided Directors (#14)?

appsforartists avatar Jul 20 '16 23:07 appsforartists

I believe this is resolved by latest spec work.

jverkoey avatar Dec 28 '16 05:12 jverkoey

How?

This feels way higher-level than anything we've been talking about in spec.

appsforartists avatar Dec 28 '16 09:12 appsforartists

Let's move this discussion to the starmap where we can discuss it at a higher level.

jverkoey avatar Dec 28 '16 13:12 jverkoey