material-motion-js
material-motion-js copied to clipboard
Material Elevation
The Material Spec depends on an elevation metaphor, where two sheets of material either lie in the same plane or one is ahead of the other in Z space.
How does that fit in with this architecture?
- e.g: If a user taps a card that is occluded by the App Bar, the App Bar needs to get out of the way.
How does that solution scale and compose (#12) across Directors? How do you ensure it's handled exactly once (e.g. always considered, but only in one place)? What about if the transition is between two one-sided Directors (#14)?
I believe this is resolved by latest spec work.
How?
This feels way higher-level than anything we've been talking about in spec.
Let's move this discussion to the starmap where we can discuss it at a higher level.