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Effects Library

Open Tuchan opened this issue 4 years ago • 3 comments

Is your feature request related to a problem? Please describe.

When I'm drawing the fing explosion for the 43248765 time in the project.... I JUST CAN'T THIS MUST END

Describe the solution you'd like

Preferably an icon somewhere in the apollo window, that just opens up another window with all light effects that i saved. (see screenshot). In this window, you could preview all of the light effects at the same time (for ex looping, or just when you hover at a certain light effect idk) and to speed up things, drag and drop into apollo. Those Light Effects could be stored as a chains or even groups. You could also sort by categories and the path of this folder could be customizable :D

Describe alternatives you've considered

Not really an alternative, but i talked in dms about a Light Effects "Store" where you could browse all the avaible light effects on some kind of server (but thats 💰 💰 💰 💰 ) and yeah... just a community thing where you can put your light effects so other people without creativity can just yoink light effects.

Your setup

noyes

Additional context

obraz i made this in 2 minutes pls

Tuchan avatar Oct 30 '20 22:10 Tuchan

Already been discussed in earlier issues and in Discord, @mat1jaczyyy has said to just make a folder in windows and put light effects in there. I'd be down for this feature, but big boss says no

Brendonovich avatar Oct 31 '20 03:10 Brendonovich

nice setup

pnxl avatar Nov 03 '20 01:11 pnxl

That problem is way too generic. Just use a folder like Brendan suggested and name it in a way that is clear to you.

A solution I could think of is having an option for saving a bitmap-animation-esque preview attached to a chain or device file that can be captured once as an example of how an effect may look like (obviously not all possible options), that is later being played back in a preview-type/preset-browse mode. Buuut -> way too much work I presume, refer back to the first paragraph.

rpgaleksy avatar Dec 25 '20 01:12 rpgaleksy