ctrQuake
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Significant performance decrease on v0.8
I am using a New3DS XL with FW 11.0.0-33U.
I went to try out version 0.8 and found that the frame rate was more than halved when played. It was extremely choppy in some areas. So I decided to measure it with the "timedemo demo1" command on version 0.7 and 0.8. The difference between v0.7 and v0.8 was ~~unreal~~ surprising.
v0.7 returned 66.7 fps
v0.8 returned 23.6 fps
"timedemo demo2" returned similar results.
v0.7 returned 70.2 fps
v0.8 returned 24.9 fps
Dithering is disabled on v0.8
I have not experienced such performance decrease, performance without dithering should have gone up. Are you running the just vanilla quake game or using any mods?
I am using vanilla quake with PAK1 installed for all episodes.
Weird, on my N3DS I get about 78 fps with v0.8. Are you running any NTR plugins?
I don't have NTR or any CFW at all. Using oot3dhax as my entrypoint and menuhax on the side.
Hi, same thing here. I'm using Luma3ds and the Hombrew launcher version. Any clues?
I'll try to replicate the problem, but I haven't gotten any issues. I've tested on my 2DS using menuhax on 9.2 and my N3DS using Luma on 11.x (I don't remember the last time I've updated)
Thank Masterfeizz, it's barely noticeable in the vanilla version. You can notice it quite often on the Mission pack 1. With that being said, don't crack your head too much. The game is still awesome and playable. Your work is mostly appreciated as this is one of my favorite games, ever. You made me a very happy man.