tf2-patches
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Demoman uses the one-handed animation for the Half-Zatoichi in the loadout menu despite using the two-handed animation in-game
Description
A consistency request.
Checklist
- [x] None of the open or closed issues document this problem.
- [x] This is a bug, not a new idea.
- [x] This is objectively a bug, and not something that people commonly disagree on.
- [x] This issue occurs on the latest Team Comtress release, or the
masterbranch. - [x] This issue occurs on the latest vanilla TF2 update.
- [ ] This bug is in the code of the game, not in the textures, sounds, or other resources.
- [ ] This issue is listed on the Source 1 official bugtracker.
- [x] This issue occurs with DirectX level 100.
- [x] This issue occurs when using no custom content.
- [ ] This issue occurs when using
start_tf2.bat(orstart_server.bat) with no custom launch options. - [ ] This issue occurs when using a listen server (using the
mapcommand ingame). - [ ] This issue occurs when using a dedicated server.
- [ ] This bug is in the internal procedures or tooling (e.g. the build process).
Reproduction
Screenshots

Setup Details
Client Settings
- Server or client:
- Operating system:
- Team Comtress version:
- Custom content:
- Launch options:
Driver Version
- Graphics driver:
- DirectX level:
Hardware Specs
- CPU model:
- GPU model:
- RAM amount:
- TF2 install location:
- TC2 install location:
- TC2 installation method:
this is a good idea for consistency
Worth noting that valve did attempt to fix this but reverted it because caused issues for the Soldier. source
Worth noting that valve did attempt to fix this but reverted it because caused issues for the Soldier. source
That's Valve for ya.
btw I don't know if this is still a thing or not but Spies who are disguised as Demos with the half-zatoichi also hold it with one hand
Im gonna put my two cents here and say I think this happens because of items_game.txt It handles a lot of things like weapon stat changes and other misc stuff. One of the things I know it can override it the anim_slot which chooses what animation to play when the weapon is equipped. The animation slot for Half-Zatoichi is blank, which I assume means it'll use the default melee anims. This could easily (although might cause issues with the item dropping system?) be avoided by created a half-zatoichi class for soldier and demoman separately, and specify the anim_slot for demoman to use the sword anims. But that's just a theory, a game theory.