tf2-patches
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Certain player attachments (arrows, breadmonster, etc) have incorrect position/angle with r_threaded_renderables 1
Description
title
Checklist
- [x] None of the open or closed issues document this problem.
- [x] This is a bug, not a new idea.
- [x] This is objectively a bug, and not something that people commonly disagree on.
- [x] This issue occurs on the latest Team Comtress release, or the
masterbranch. - [ ] This issue occurs on the latest vanilla TF2 update.
- [x] This bug is in the code of the game, not in the textures, sounds, or other resources.
- [ ] This issue is listed on the Source 1 official bugtracker.
- [x] This issue occurs with DirectX level 100.
- [x] This issue occurs when using no custom content.
- [x] This issue occurs when using
start_tf2.bat(orstart_server.bat) with no custom launch options. - [x] This issue occurs when using a listen server (using the
mapcommand ingame). - [x] This issue occurs when using a dedicated server.
- [ ] This bug is in the internal procedures or tooling (e.g. the build process).
Reproduction
- Throw Mutated Milk or Self-Aware Beauty Mark or fire an arrow at an enemy with
r_threaded_renderables 1.
Screenshots

Setup Details
Client Settings
- Server or client:
- Operating system:
- Team Comtress version:
- Custom content:
- Launch options:
Driver Version
- Graphics driver:
- DirectX level:
Hardware Specs
- CPU model:
- GPU model:
- RAM amount:
- TF2 install location:
- TC2 install location:
- TC2 installation method:
And this does not happen with 0, right? Can we get a comparison?
And this does not happen with 0, right? Can we get a comparison?
This doesn't happen with 0.
0:

1:

How about arrows?
Decided to grab a comparison for arrows since Margen has yet to do it.
0:

1:
