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Optimised graphics settings

Open FleetAdmiralButter opened this issue 2 years ago • 2 comments

Hi all,

I've spent some time tweaking the graphics settings in my game and think I've settled on a pretty good configuration (for my setup at least) - the game looks similar enough to a copy running on my Windows desktop while performing very well.

I've listed all my tweaks for reference. Some settings aren't available on a Mac licence so skip over the ones that don't show up.

The list assumes you've started off with a base preset of Standard (Laptop) or Standard (Mac) and targets 60FPS at 2560x1440 on an M1 Pro. If you're on a more powerful system (M1 Max?) it might be worth bumping up texture filtering, real-time reflections, and shadow resolution.

I tested this across several areas (ARR, Stormblood and Shadowbringers) and performance is similar in all three expansions. The only write-off so far is the Aetheryte around Limsa Lominsa (running around 40FPS) - no amount of tweaking was able fix that.

Here are screenshots before and after. Note the differences between the faraway building in the top right, the trees/grass in the middle of the image (and the shadows cast by them) as well as the tiles on the ground where my character is standing.

UI Resolution Value: High (4K) Notes: Much sharper UI elements, no FPS penalty.

Texture Detail Texture Filtering: Anisotropic Anisotropic Filtering: x8 Notes: Massive improvement in texture quality for 2-3FPS. You can go up to x16 for another 1-2FPS but the visual difference is negligible.

Use low-detail models on distant objects. (LOD) Value: Off (Unchecked) Notes: Massive improvement in shadows/textures on faraway terrain with little FPS loss.

Edge Smoothing Value: FXAA Notes: Leave Off if you don't like FXAA or are injecting AA using GShade already.

Shadows Value: Display for all categories

Shadow Softening Value: Strong

Shadow Cascading Value: Best

Grass Quality Value: High Notes: Little FPS loss for big improvement in terrain quality.

Parallax Occlusion Value: High Notes: Improves textures on the ground. Substantial FPS hit (5-6FPS) so leave on normal if you're experiencing bad performance.

Tessellation Value: Normal (no change) Notes: Including this as a warning - do not set this to High. This does not play nice with MoltenVK and will tank performance in areas with lots of foliage with no graphical improvements to show for it.

Screen Space Ambient Occlusion Value: Light Notes: Improves lighting in indoor/shadowy areas. Disable if your FPS gets too low.

Real-time Reflections Value: Standard Notes: Improves lighting on shiny surfaces. Disable if your FPS gets too low.

Movement Physics Value: Full for all options

Use low-detail models on shadows Value: Off (Unchecked) Notes: Nice eyecandy but does cause a 3-4FPS hit in very crowded areas (e.g Limsa Lominsa Aetheryte). Leave on if on a weaker GPU.

FleetAdmiralButter avatar Jan 10 '22 07:01 FleetAdmiralButter

Just out of interest how much battery drain are you experiencing on your M1 Pro? I would I say I only get about 2-3 hours with the laptop getting quite hot on medium-high settings and wondered if others are experiencing the same.

Also do you run full screened or windowed?

Tway1 avatar Jan 30 '22 00:01 Tway1

I get around 4.5-5 hours with the standard laptop settings, fullscreen, at 1920x1200. Laptop does not get very warm, but fans do kick on.

clbx avatar Feb 07 '22 23:02 clbx