Matti Ruohonen

Results 697 comments of Matti Ruohonen

Which mod handles the claim stuff, and how does that work normally? I think this might be because I use a click event handler on the barrels, maybe it has...

The default list type being None means that there is no restriction. The bug for it not working with periodic attack is elsewhere.

So I looked into this a bit, and the main issue is that the tool items do not break on the client at all now, they only break on the...

There is already an option for this, but apparently it's still only in the 1.12.2 version... But the 1.19 ports are planned to be based on the newer 1.12.2 code...

This is more likely to come after the mod rewrites from 1.12.2, where it's planned that you can add multiple info HUDs. I could add a configurable condition for the...

Clarification: There are two ways to let MiniHUD know the seed in multiplayer: 1) You can use the vanilla `/seed` command if you have OP on the server, and MiniHUD...

The `level.dat` file only provides the seed, which in MiniHUD is only used for the slime chunk overlay. The structure bounding boxes overlay needs the actual structure data. In the...

Well the issue with simulating stuff based on a seed would be that then the client would have to run all the world generation code as well, and that is...

But *any kind of* client-side generation will always have the problem that the data is just a would-be estimate. I believe this would be most noticeable with pre-1.13 worlds, where...

^ Correct. As long as the first word of the message is exactly `minihud-seed`, then MiniHUD will eat that message. You can try it first with a meaningless seed like...