Matti Ruohonen
Matti Ruohonen
If someone can tell me why/how shaders are breaking the overlays, then there might be a possibility for some kind of fix. Currently I simply have no idea why that...
A blacklist for hand restock is on the todo list. There is no way to prevent it in the current version, other than turning off the hand restock.
Unfortunately shaders break the schematic rendering once again... Disabling shaders and then toggling the schematic rendering or nudging it should make it render.
If the selection goes outside of you client's loaded area, then you will be left with a schematic saving task, the status of which you can see at the bottom...
Looks like NoFog does the exact same thing, modify the distances after vanilla sets them. It probably just uses a longer distance. (Btw the mixin you linked is from the...
Which GPU and GPU driver version do you have? Can you create a separate 1.18.2 test instance and see if this also happens there? And if it does, then also...
This is a consequence of how the Fake Sneak Placement feature works - it offsets the click position to the air block infront of the clicked block, to avoid doing...
AFAIK things rendering at weird incorrect positions is caused by some kind of state leak in some of the vanilla debug renderers ever since 1.15. I'm not sure if the...
Are you creating the material list directly for a schematic file from the Load Schematics screen, or for a placement via the placement configuration screen or the material list hotkey?...
Can you send me some of such schematics that are affected? And also list the mods that the schematic uses blocks from. Does the rendering and other things work properly,...