GLOOME
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No longer under development
It seems that MorphActor will cause GLOOME to immediately crash. Tested on GLOOME Win32 build (Aug. 29 2015) with ZDoom ACC 1.55
It would be nice if gloome auto-selected the first working midi player so that people wouldn't have to correct this when first starting up.
Implemented five stereoscopic 3D modes: - Mono/Normal - Green/Magenta anaglyph - Red/Cyan anaglyph - Left Eye View - Right Eye View Try them out via Menu->Options->Display Options->Stereo 3D VR I'm...
At the moment, the version for Apple's OS X is pretty much broken. I could fix it, however the problem is the Cocoa back-end is simply outdated. I'm curios, do...
I've noticed that in certain WADs and PK3s--specifically, those which add lots of new sounds--there's an issue with sounds suddenly going silent. For instance, I'll be playing ww-nazis.pk3 with Epic2...
Hey, I just found out about this project, and I want to say "thank you" to the heads that made it happen. I didn't get to try it yet, but...
Hey, Would it be possible to get Android TV and Controller support for GLOOME? Just thought I would ask, - HeadClot
So far, a few things are missing: - A_Teleport's TF_OVERRIDE - A_RadiusGive's overhaul. Both of these are in ZDoom so far, but GZDoom hasn't updated just yet to encapsulate A_RadiusGive's...
To resolve this, I googled lempar.c, downloaded it from this site: https://www.sqlite.org/src/raw/tool/lempar.c?name=01ca97f87610d1dac6d8cd96ab109ab1130e76dc and changed path on line 3056 in lemon.c to where I downloaded it on my hard disk. This...
When building from Visual Studio 2015 Community RC I get this error. Thoughts?