webxr-handtracking
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handtracking not working on quest 2, browser 14.0.2
Hi Marlon. These projects are awesome! Thank you for sharing. Have you tested the webxr-handtracking with the Quest 2?
I'm trying on Quest 2 with the built in browser (version 14.0.2), and do not see any scene geometry or hand meshes after I "Enter VR". I do however see the oculus menu and the settings menu floating where my wrists would be, and am able to access those.
I have enabled the #webxr-hands in chrome://flags, as well as within the Oculus settings.
Thanks for any insight! Also... I am friends with some of your virbela colleagues :) are you still working with them?
I'm also seeing the same issue with the Quest 2. For what it's worth, a similar thing is happening when I try the demos at https://github.com/pmndrs/react-xr
I am new to the Quest, but I'm happy to try to debug once I get a local dev environment setup.
Same issue here, scene is completely dark and sometimes I see Oculus menu/Setting menu icon. Oculus 2, latest version of Oculus browser.
The hand tracking demo at https://immersive-web.github.io/webxr-samples/proposals/immersive-hands.html still works on Quest 2 so the issue is somewhere with this sample.
I haven't debugged it in depth, but it looks like XRHand.LITTLE_PHALANX_TIP
and similar constants are not defined so the boxes
array fails. Running XRHand.INDEX_PHALANX_TIP = 4; XRHand.THUMB_PHALANX_TIP = 3; XRHand.LITTLE_PHALANX_TIP = 24;
early in the code gets the first frame to work before it errors out.
It cannot work in my Oculus1 (browser version 16.2.0)
Doesn't work for me on quest 1 browser vUnknown