Martin Lambers
Martin Lambers
Thank you for the additional information. Commit 1271b44 should fix this: It reduces the requirements of the OpenGL ES shaders to version 3.1, which I forgot to do when reducing...
To make testing easier, I ported the current git version back to support Qt 6.4. It should now work without changes. Please test the latest version from git in a...
Qt6 was found in your previous tests. Did you need to set `Qt6_DIR` or something like that so that cmake can find it?
This issue should now be fixed, a `git pull` should give you the latest version with the fix. I hope this was the last problem, but unfortunately I cannot test...
I made another fix, and hope again that this was the last one ;) Of course you can propose Bino for pi-apps - this is what free software is about...
Well, at least we are getting closer. I changed the detection of OpenGL ES, and lowered the GLSL version requirement. This should work, but I thought that before ;) If...
There is something very strange going on with the OpenGL context. Can you please test again with the option `--log-level=debug`? If you are not sure where the output is going,...
The Windows platform is already supported out of the box, and up-to-date binary packages exist: https://packages.msys2.org/packages/mingw-w64-x86_64-msmtp?repo=mingw64 Why add more than 1000 lines of code that do not benefit any other...
I still see some need for discussions. Regarding your points: * You can get a single executable file for Windows already, via static linking. * Regarding build requirements, there are...
> > * You can get a single executable file for Windows already, via static linking. > > I guess it is a faux pas to talk about file sizes...