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OpenGL issue on macOS M1
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
I think this breaks some stereo modes like the interlaced mode (even/odd lines). The right eye gets a messed up texture.
Anyone else getting this error ?
I don't have a Mac myself, but you can try the following:
- Replace
GL_LINEAR_MIPMAP_LINEAR
withGL_LINEAR
everywhere in the source code. If that solves the problem, then your OpenGL version fails to generate mipmaps withglGenerateMipmap()
. - Otherwise, try compiling a Debug build and run Bino with
--log-level=debug --log-file=bino.log
; maybe this tells us something.
Thanks, I'll try and report.
Did you get any results?
Yes it worked, thanks ! The warning is still there though.
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
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Bino: OpenGL Version: 4.1 Metal - 88.1
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Bino: OpenGL Renderer: Apple M1 Max
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