Markus Obereisenbuchner

Results 8 issues of Markus Obereisenbuchner

You can insert a Stoneguardians via `insertnpc STONEGUARDIAN ...`

To make our Input system more maintainable/extendable I have worked out two concepts, which might help in this regard. ## Concept 1: Views handle Input. InputActions will be handled by...

When killing a goblin/skeleton after loading a savegame the game tries to equip an invalid item. The callstack looked like this: `PlayerController::AniEvent_SFX` `PlayerController::die` `PlayerController::interrupt` `PlayerController::undrawWeapon` `PlayerController::equipItem` `DaedalusGameState::getItem` The handle `PlayerController::m_EquipmentState.activeWeapon`...

The game is crashing when switching level via `switchlevel` console command on windows (release & debug). Affects Gothic 1&2. It was working in [nightly-0.4.9](https://github.com/REGoth-project/REGoth/releases/tag/nightly-0.4.9). Since [nightly-0.4.16](https://github.com/REGoth-project/REGoth/releases/tag/nightly-0.4.16) it is crashing on...

My opinion: It still feels a bit too soft when rotating the player fast (i.e. when zooming out much). So for Third Person camera: Either turn the smooting way up...

enhancement

The active Message is not canceled atm, when starting a dialog with him.

- Crash1: Game crashes from time to time (branch: master). The longer the game runs, the more likely it seems to happen. At least confirmed on G2 Newworld after running...

currently the volume of sounds doesn't change when the player moves.