Markus Obereisenbuchner

Results 26 comments of Markus Obereisenbuchner

His routine should be changed to `"tot"` when Lord Hagen tells you about the stolen eye of Innos.

Even after talking to Lord Hagen, he still stands there. Lord Hagen: `B_StartOtherRoutine (Pedro,"Tot"); ` ``` FUNC VOID B_StartOtherRoutine (var C_npc slf,var string newRoutine) { AI_StandUp (slf); if (Hlp_GetInstanceID(self) !=...

Can't reproduce. What is the ingame-console output?

> What is the ingame-console output?

The ingame-console is the one that can be opened via F10.

I never understood what the problem was. What are the actual symptoms? Do they not drop dead? No exp showing?

`onInventoryItemInserted` should not equip any weapon at all. This is explicitly handled by the scripts: ``` FUNC VOID DIA_Alrik_HaveSword_Info() { AI_Output (other,self ,"DIA_Alrik_HaveSword_15_00"); //Ich hab dein Schwert! B_GiveInvItems (other,self,ItMW_AlriksSword_Mis,1); ......

afaik collision is not implemented yet

there seems to be problems with the BGFX headers. See this issue: https://github.com/REGoth-project/REGoth/issues/217 bgfx + `parse_numbers.h` seems to cause problems with mingw

This line made your code break: https://github.com/bkaradzic/bx/blob/4b4b3e74db9281c90f5c190a7670444ad523f51b/include/compat/mingw/sal.h#L15 macros are an absolute nogo for headers.