Markus
Markus
The inventory issue is fixed in v4.0.0, but the underlying issue with variable length arrays still persists.
thanks - I will try to look into it when I find some time
Hey @Ektaros - thanks for opening this issue. I have noticed the same thing and would definitely like to improve the performance. Unforunately with the CS2 demo format being quite...
yeah that check is definitely necessary - but we can probably optimise it by caching this on `*Entity`. I'm pretty confident that caching will be comparable in performance to removing...
I think the issue was GC overhead as the field paths are allocated on the heap. If we add caching this may no longer be necessary. Probably best to do...
Or maybe we can make sure they are allocated on the stack instead
yeah that indeed sounds like a good tradeoff. as for stack alloc we'd need to remove all pointers to them (and then pray to the Go gods) - e.g. by...
I understand this can be problematic but I'm not sure this is something we will fix - that's the order the events are in the demos, so they are fired...
thanks @jlirms - I will try to take a look when I have some time
@Robbejj @remy56k can you check if this is still a problem with the latest versions?