Mark Mandel

Results 1035 comments of Mark Mandel

New dev build is working much better for me! Thank you!

I am wondering if this has more to do with the way we cache during allocation. i.e. https://github.com/googleforgames/agones/blob/a27aeab7e2405e491f6cb27e43721131ea21c6e6/pkg/gameserverallocations/allocator.go#L563-L567 Were we drop the allocated gameserver from the cache, and it may...

Another thought on a workaround potentially (or to make things better), try with a shorter batch time on allocation, as that will refresh the list of potential allocated gameservers that...

Other thought I just had other than the cache fix above (put allocated game servers directly back into the cache), and putting the batch time to something really short (this...

One thing to note, I don't think this can ever be perfect, but I think we can make it better. Each cache in the allocator is eventually consistent, because that's...

> Distributed caching offers other benefits such as reduced load on the Kubernetes control plane under heavy allocation because we don't create tons of HTTP 409 ( conflicts ) when...

Fun workaround I figured I'd share! I'm using hyprland, but this just requires a keybinding and `wlctrl`.' ``` bind = CTRL ALT, Up, exec, wlrctl pointer move 0 -10000 bind...

Gah, I need to review https://github.com/googleforgames/agones/pull/3947

Thanks for reporting! Would love some more details - * Is it possible to get a full way to replicate the error? Would make this far easier to debug and...

> Agones: v1.35 This came out in 2023 - mind upgrading to the latest and seeing if the issue still persists?