GLWallpaperService
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Error loading textures from resources - easy fix!
Hello,
Firstly, thank you to everyone involved in this project - amazing work!
I had a problem getting the lesson 08 example working, kept getting an NullPointerException on loading the resource:
(...) public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(l.werner.livewallpaper.hypnoclockgl.R.drawable.nehe_android); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is);
} finally {
//Always clear and close
try {
is.close();
is = null;
} catch (IOException e) {
}
}
(...)
I found that the easiest way to fix this nullpointerexception is to modify the constructor in MyWallpaperService.MyEngine to include
renderer.setContext(getApplicationContext());
Full method: public MyEngine() { super(); // handle prefs, other initialization renderer = new MyRenderer(); setRenderer(renderer); setRenderMode(RENDERMODE_CONTINUOUSLY); renderer.setContext(getApplicationContext()); }
Anyways, hope this helps someone!
Thanks again to Mark F Guerra and Robert Green!
LW
Thanks! I'll try this out next time I'm messing around with this project.