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Shader Material Help
Hi, this is another question: I have been experimenting with the raw shader example and The Book Of Shaders to try to learn how to use shaders as materials and it's working, but the shaders don't follow the rotation of the meshes. There's no perspective to them, like they are always drawn normal to the screen rather than "sticking" on the surface of the triangle mesh as it moves or rotates. Can anyone tell me how to make shader materials move with the mesh the way textures do?