Real stats on items: Support for mods
Currently items are fetched for mod = ''
Not sure why, to prevent conflicting info maybe when switching between mod and vanilla?
This has been on hold for a long time due to the issue of not knowing which mod the game is running when requesting real stats..
So end up requesting stats for a mod, but the game is running vanilla/nomod..
With v1.4 there's integration with CSV files for looting.. perhaps something similar could be done for the items. Instead of using a named pipe for requesting item stats, a CSV file is just written with all the item data for each mod, and the game will ship it over when it's finally opened with the correct mod.
Though: How to avoid duplicate requests? (And does it matter? DLL can discard dupes..)