unity-toolbar-extender
unity-toolbar-extender copied to clipboard
Extend the Unity Toolbar with your own Editor UI code.
It seems that the current way is to inject IMGUIContainer, maybe it would be possible to allow us to use just UIToolkit? It would make styling consistent with the existing...
It would appear that when dragging Unity between monitors with different DPI settings (as described in https://github.com/marijnz/unity-toolbar-extender/issues/34) that the root visual element is detached, but m_currentToolbar does not become null....
Hello! Windows allows you to change the scaling settings for a display by right-clicking the desktop and selecting "Display settings." It's possible to set different displays to different scales; for...
Hey! I just wanted to say that in the last LTS update 2021.3.0 LTS, the toolbar is shown, but it's "disabled", we can hover stuffs, tooltips are shown if any,...
GUILayout.FlexibleSpace() doesn't work.
Thanks for the 2021 fix, I noticed the package.json verison is still at 1.4.1 which made me question if I got the update. Thanks!
https://github.com/marijnz/unity-toolbar-extender/blob/df8031d46275ab1e0efc1225c33f58cda2f74872/Editor/ToolbarCallback.cs#L72 The IMGUI Container doesn't have flex grow, and thus "flexible space" doesn't work. All elements will left align. Unity 2021.1.18f1, reproduced with scene selector sample.
It would be great to have the ability to move/edit/remove the existing toolbar buttons for further flexibility. Having these take up less space would be great. 