unity-editor-coroutines
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Coroutines for Editor scripts, just like regular coroutines.
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unity-editor-coroutines issues
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The line in EditorCoroutines.cs where it says: else if (current is WWW) { ... } is statically unreachable, since WWW derives from CustomYieldInstruction which is handled in an earlier if-test....
Calling a nested coroutine with an exception behaves differently to the built in coroutine support, consider the following: ```csharp IEnumerator Foo() { Debug.Log(" Foo 1"); yield return this.StartCoroutine(Bar()); Debug.Log(" Foo...