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Scripts and instructions to compile ImageMagick as a static library to use in any iOS project

Results 10 imagemagick_lib_iphone issues
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Hi, I've managed to add libWebp delegate with your scripts to version 6.8.8 (which i believe is closer to the one you developed the scripts with), however, my ultimate goal...

From where I need to find files mentioned in strcuture ./build/ImageMagick-VERSION/

when running on a simulator,svg can be readImageBlob,but when real test ,can't read. when format is eps,both the simulator and real test can't read.......why

On final stage ``` # join libMagick++ joinlibs=$(check_for_archs $LIB_DIR/$LIBNAME_magickpp) if [ $joinlibs == "OK" ]; then echo "[|- COMBINE $ARCHS]" accumul="" for i in $ARCHS; do accumul="$accumul -arch $i $LIB_DIR/$LIBNAME_magickpp.$i"...

Hi , i was trying to compile the script with bitcode support **-fembed-bitcode** ., it's so amazing i am able to compile the library from the source with your scripts...

Existing Cocoapod installation indicates the library files are not compiled with BITCODE enabled. Temporarily, the workaround is to disable "ENABLE BITCODE" explicitly. ## Build Report: ``` ld: '/Users/hollowaykeanho/Documents/code_development/hollowaykeanho/project/Pods/ImageMagick/libMagickCore.a(magick_libMagickCore_6_Q8_la-exception.o)' does not...

I'm not sure if this is the right repository but I think so. I have included the ios imagemagick pod (`pod 'ImageMagick', '~> 6.8.8-9'`) in my project but I get...

It seems that your project compiles only MagickCore and MagickWand, do you know if someone tried to use magick++ before? Do you personally have any experiencie? Thanks in advance.

Hi all, I have an issue with the sample project. Basically every time I recompile the library I update the project which ends up getting the new big binary libraries....