record3d_unity_demo
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multiple 3d clips playing via timeline inquiry
Hi Marek,
I hope you are doing great.
I've been playing a lot with the project in the past year, making compositions out of multiple 3d clips.
Playing and working with multiple clips via the timeline works well, only thing is that there is a small fps drop (around 10fps) every time a new 3d clip is activated.
I was wondering if you'd knew of any way's of making successive 3dclips load in the scene without causing the jitter that comes with the fps drop ?
Sending good vibes your way, Mathieu