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Clone of the snake game, with Bevy

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This isn't the right place, but I wanted to point out that your code blocks have their overflow hidden on the bevy tutorial post: ![image](https://user-images.githubusercontent.com/10626596/149281634-2fa303fd-cc17-40ed-9a89-e51699ae6841.png) thanks for writing the post!...

Instead of generating integers from a range via floats, we now use the implementation from `rand`, which is more accurate.

error[E0432]: unresolved import `bevy::core::FixedTimestep` error[E0277]: the trait bound `SnakeSegments: Resource` is not satisfied error[E0277]: the trait bound `LastTailPosition: Resource` is not satisfied error[E0277]: the trait bound `SnakeSegments: Resource` is not...

Update to 0.10.0 Did the minimum changes possible to make it work exactly as 0.7

Made tail slightly bigger and changed the food color to red. Also made the window not resizable & updated bevy to 0.8