Marc Leonard
Marc Leonard
Has anyone seen these two projects? [https://github.com/moderngl/moderngl](https://github.com/moderngl/moderngl) [https://github.com/moderngl/moderngl-window](https://github.com/moderngl/moderngl-window) The most intriguing part is the fact that it can take numpy arrays to fill the buffer (though, I think it's more...
Yes. Handling svgs is surprising complex. Personally, the ultimate reason I’d like this feature is so I can send the output file to my pen plotter. ... any idea if...
I was just taking a peek at the svg parser, and had a question: Once the parser determines that a path may be a particular shape (for instance, it parses...
> I believe Processing has a good rendering engine for exporting in PDFs and SVGs: It does, but I don't want to use processing... I want to use python ;-)...
Sorry to spam this thread, but I've got some more questions: I've been poking around on the flow from a shape/primitives creation, and how it eventually ripples into the Render2D,...
Here is how an svg is saved in P5.js: https://editor.p5js.org/dannyrozin/sketches/r1djoVow7 ... In classic P5 form, it's a very odd API. You have to first define the canvas to be an...
If you look at the Svg output from the p5js sketch above, you’ll see that each transform is applied to each element recursively (to reflect the loop). It appears that...
Here is a crazy simplistic version I've started with. It doesn't support all the fills/strokes/etc... But it seems to work properly for simple lines and circles (though, the circles use...
> > > > Is there a place where transforms are stored individually, so they can be applied to all the ‘underlying’ elements? > > No, when a function for...
> > > > Here is a crazy simplistic version I've started with. > > I think this is a really good implementation. I was able to use it with...