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"The mesh material must be a ProjectedMaterial" - why all of them?

Open molnarm opened this issue 2 years ago • 0 comments

Hi,

Thanks for the awesome library!

The only thing I don't understand is why do you validate that when a mesh has multiple materials, all of them must be ProjectedMaterial? From a quick glance at the source, it looks unnecessary to me.

I'd like to have images projected on a model with existing textures. I tried commenting out that check and it still works perfectly, so I'm wondering why does it matter what other materials are there?

molnarm avatar Oct 07 '22 10:10 molnarm