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The game freeze at loading/Splash screen when use Spiik for Super Mario 3D World[US] on JP WiiU console
The game freeze at loading/Splash screen when use Spiik for Super Mario 3D World[US] on JP WiiU console.
Step:
- Boot WiiU with CBHC
- Run Homecrew Channel
- Run Spiik
- Select Region = USA, Language = ENGLISH then press A
- Launch Super Mario 3D World.
Result: The game freeze at loading/Splash screen.
This might be one of the games that checks the current region in a way that spiik does not patch. I did not sort this problem out yet. Essentially the problem is that even if you change the region with spiik, the game still knows that it is run on a JP WiiU, and thus it tries to load files from the JPja directory, which is empty for the US version. The solution I can suggest is to extract the content of the US game, e put the content of the USEn folder into the JPja folder. Then, repackage everything with NUS Packer and install it with WUP installer. In this case, you should not even need spiik, but only region free CFW (i.e., CBHC).
Same goes for Captain Toad. The procedure you describe worked for that game. Would be cool if there was an updated spiik version someday. Thanks for all the effort.
I tried this with Nintendo Land and it froze at the loading screen (with music still playing).
@marco-calautti do you know where I can find information about how to unpack modify and repack? I tried to unpack starfox zero (usa) with wii u usb helper, modify it manually and repack it with NUS Packer with default options. Wup installed failed to install the game with a basic error message along these lines: "game information incorrect or missing sig patches"
I believe that you have to also bypass signature checking (I use Haxchi)
пн, 10 февр. 2020 г., 19:31 oshimikam [email protected]:
@marco-calautti https://github.com/marco-calautti do you know where I can find information about how to unpack modify and repack? I tried to unpack starfox zero (usa) with wii u usb helper, modify it manually and repack it with NUS Packer with default options. Wup installed failed to install the game with a basic error message along these lines: "game information incorrect or missing sig patches"
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thanks @MajorMajorMajorMajor, I use CBHC. Any tutorial on how to bypass the signature check?
This might be one of the games that checks the current region in a way that spiik does not patch. I did not sort this problem out yet. Essentially the problem is that even if you change the region with spiik, the game still knows that it is run on a JP WiiU, and thus it tries to load files from the JPja directory, which is empty for the US version. The solution I can suggest is to extract the content of the US game, e put the content of the USEn folder into the JPja folder. Then, repackage everything with NUS Packer and install it with WUP installer. In this case, you should not even need spiik, but only region free CFW (i.e., CBHC).
I do follow this steps. Tried it on Captain Toad game. Extract, modify and repackage it with D7~ key. Install with WUP Installer, but still the game stuck at loading screen. I have a Japan console.
Same goes for Captain Toad. The procedure you describe worked for that game. Would be cool if there was an updated spiik version someday. Thanks for all the effort.
Could you tell how did you do that precisely? I follow the procedure, but the game is still not loading. Stuck at loading screen.
guys, I managed to make mario party run in portuguese on a WiiuJP console I did decompressing and changing the files
which game would you like to see running? I can try
@machadoguilhermebr, could you tell us step by step what you are doing to make it work? So, maybe I can follow and repeat yours. Thanks
@aryoxp sorry about my English My procedure was, First of all I downloaded the game using uTikDownloadHelper.exe download Mario Party Japanese and European Then I extracted the files using CDecrypt of the 2 games
(I used this command "CDecrypt title.tmd title.tik" I left the executable (CDecrypt) in the same folder as the game files)
After that I looked through the folders where the language files were
So what I did was as follows, I copied the files from the Portuguese folder (D: \ wiuu \ Mario Party 10 (EUR) \ content \ mess \ EU_Portuguese) of the European game and replaced them with files from the Japan folder (D: \ wiuu \ Mario Party 10 (JPN) \ content \ mess \ JP_Japanese) in the Japanese game
(I realized that if I delete the Japan folder and put the Portuguese folder in its place, the game freezes, I imagine and the Japanese version should have more files and would be missing, so I copied and put the game files in Portuguese)
I did a test on the Cemu emulator (because it takes a long time to assemble and install on wiiu)
Everything was fine at Cemu, so I did the following
I downloaded NUSPacker.jar and put it in the folder (D: \ wiuu)
Then, I created a folder like this (D: \ wiuu \ Mario Party 10 (JPN) _descompress) here I put the modified version (the one I tested at CEMU) this folder should only contain (code, content, meta)
in the folder (D: \ wiuu) I created a file with this name "encryptKeyWith" exactly like that without a file extension I edited this file with a text editor and put the "Wii U Common Key" (I don't think I can post the key here, on google, you find it easy) only the key, in the first line of the file
soon after I created another file with the name "repacked.bat" in the folder (D: \ wiuu ) I put this code in this file
java -jar NUSPacker.jar -in "Mario Party 10 (JPN) _descompress" -out "Mario Party 10 (JPN) -repacked"
after it was finished, I installed it on my Wiiu with WUP :)
I suggest testing with the mario party to make sure you understand
this method works with mario kart also :)
Hi @machadoguilhermebr do you know if starfox zero and pikmin 3 work? Thanks
Hi @machadoguilhermebr do you know if starfox zero and pikmin 3 work? Thanks
Yes man, I try out Pikmin 3
https://youtu.be/zhrC4uAno2g
I'll try to send it to some Google drive, I just haven't been able to fix the updates yet
@machadoguilhermebr Awesome, I just got pikmin3 to work. Still trying to figure out which files to move for starfox, the game either start in Japanese or freezes when I move the files from the content folder.
@mmendez12
So, what happens is that this game is compressed.
you can unzip the files (use CPK Tools to unzip and compress) 'data003.cpk' in this file you can find the 'ui' folder with the example files: ui_core.dat in the eng version you will have 'ui_core_el.dat' 'ui_core_fc.dat' 'ui_core_us.dat'
you need to do this with each file
then you need to copy to the Japanese version folder and rename it removed for example '_us'
after you need to compress to generate 'data003.cpk' again
@mmendez12
So, what happens is that this game is compressed.
you can unzip the files (use CPK Tools to unzip and compress) 'data003.cpk' in this file you can find the 'ui' folder
@marco-calautti Thanks a lot, I get the game working with english ui and japanese voices. Any idea how to get the voices in english as well?
I tried moving the USA data003/vo/voffff_us.dat to the JPN data003/vo/voffff.dat and it created a funny bug. The voices are in english, but only the first second (or first word) of each sentence is said.
@marco-calautti Thanks a lot, I get the game working with english ui and japanese voices. Any idea how to get the voices in english as well?
I tried moving the USA data003/vo/voffff_us.dat to the JPN data003/vo/voffff.dat and it created a funny bug. The voices are in english, but only the first second (or first word) of each sentence is said.
I got it working by copying the content of USA content/sound/stream/English(US) to JPN content/sound/stream/Japanese
Hi,
I tried to play Mario 3D world US with Wii U Japan. I look in content for ".msbt" file and tried to copy from US to JP. But in content folder has only \LuigiBros\msg\JPN_ja and only 3 files in side. Then I copy file from US version and plate it to folder USA_en before rename folder to JPN_ja. After install game to Wii U, it still is Japanese.
Can someone possible to play Mario 3D world US with Japan console?
Best regards,
you need to copy from ... \ mario eng \ content \ LocalizedData \ UsEn
For ... \ mario jap \ content \ LocalizedData \ JpJa
copy all files
you need to copy from ... \ mario eng \ content \ LocalizedData \ UsEn
For ... \ mario jap \ content \ LocalizedData \ JpJa
copy all files
thank you for guiding. Now my mario 3D running smoothly with English version.
However, some games have update which we need to skip them. otherwise when I click to enter game, console will be forced to updated. I just refer to pattern as below in app.xml file for 2 lines code. '//version type="unsignedInt" length="4">15<//version> <------------------------ usually change to value by +1 to be "16" '<title_version type="hexBinary" length="2">0000</title_version> <------------------------ there do not seems to have a fix value for "0000". Where can I find the correct number and meaning of them?
This might be one of the games that checks the current region in a way that spiik does not patch. I did not sort this problem out yet. Essentially the problem is that even if you change the region with spiik, the game still knows that it is run on a JP WiiU, and thus it tries to load files from the JPja directory, which is empty for the US version. The solution I can suggest is to extract the content of the US game, e put the content of the USEn folder into the JPja folder. Then, repackage everything with NUS Packer and install it with WUP installer. In this case, you should not even need spiik, but only region free CFW (i.e., CBHC).
wouldn't it be possible and better to copy the different regions' files to the NAND using ftpiiu- everywhere? as isn't that the default place the game looks for them?