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A Rust GDNative project to provide GGRS to the Godot Engine

Results 5 godot-ggrs-wrapper issues
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[Version 0.8.0 of GGRS](https://github.com/gschup/ggrs/blob/main/CHANGELOG.md#080) supports the use of your own sockets when creating a session. This is done by implementing the [`GGRS::NonBlockingSocket`](https://docs.rs/ggrs/0.8.0/ggrs/trait.NonBlockingSocket.html) trait. This might make it possible to support...

enhancement

At the moment of writing it's still unknown when Godot 4.0 will be released, however plenty of details about it have been shared, one of which is the complete overhaul...

question

Currently serde support for GDNative is only on the main branch and not a full version yet. Once it's in a full version then this branch can be pulled into...

By default [GGRS doesn't do any sort of NAT Punching](https://gschup.github.io/ggrs/docs/tutorial/setup/) or UPNP portfowarding. Should this wrapper support it or leave it over to the user to do it just like...

question

This isn't too high of a priority for me since the current solution works for me, but i can understand that other people would greatly appreciate something like this.

enhancement