tileserver-gl
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Projection of non-Earth fantasy vector maps without distortion
I am currently working on a project related to a game. We have a non-earth square vector map created in QGIS which we are trying to serve using tileserver-gl
After copy the .mbtiles
into the folder, I get the following spec with EPSG:3857 projection despite tiles being exported with no CRS.
{
"tiles": ["http://localhost:8080/data/Map/{z}/{x}/{y}.pbf"],
"name": "unnamed",
"format": "pbf",
"basename": "Map.mbtiles",
"id": "Map",
"vector_layers": [{ "fields": { "id": "Number" }, "id": "land" }],
"type": "baselayer",
"minzoom": 2,
"maxzoom": 2,
"bounds": [-0.000741689, -0.000646808, 0.000739646, 0.000650274],
"crs": "EPSG:3857",
"center": [-0.0000010214999999999834, 0.0000017329999999999646, 2],
"tilejson": "2.0.0"
}
The effect of this is that the map get stretched vertically (seen with the server MapLibre visualizer. There is any way to serve the tiles with a custom projection or no projection at all? Is Tileserver GL even the right tool to achieve this?
Thank you.