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A maptalks layer to render millions of data with WebGL

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hi, I wanted to animate the extruded buildings by continuously increasing or decreasing their height. for this I simply update the data of the ExtrudePolygonLayer. however, I was unable to...

## Vector渲染结果: ![image](https://user-images.githubusercontent.com/4977975/28161039-946d778c-67f4-11e7-8adf-f307278d1440.png) ## Point渲染结果: ![image](https://user-images.githubusercontent.com/4977975/28161118-dadb5bf8-67f4-11e7-9894-3e194972c1df.png) ## Point渲染结果(改变blendFunc后) ![image](https://user-images.githubusercontent.com/4977975/28161244-59195a42-67f5-11e7-9701-ab3373dcab08.png) `gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)` 与Vector仍然有差距, 不过已经有层次感了.

Max length of u_sprite is is 504/1014/3900 at maximum in different browsers and environment. It limits max number of sprites. Any improvement?