maptalks.biglayer
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A maptalks layer to render millions of data with WebGL
hi, I wanted to animate the extruded buildings by continuously increasing or decreasing their height. for this I simply update the data of the ExtrudePolygonLayer. however, I was unable to...
## Vector渲染结果:  ## Point渲染结果:  ## Point渲染结果(改变blendFunc后)  `gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)` 与Vector仍然有差距, 不过已经有层次感了.
Max length of u_sprite is is 504/1014/3900 at maximum in different browsers and environment. It limits max number of sprites. Any improvement?