maplibre-native
maplibre-native copied to clipboard
Add Android Vulkan backend
- split Android renderer implementation (OpenGL/Vulkan flavors)
- different
sourceSets
forMapRenderer
and Surface/Texture views - fixed suboptimal swapchain events https://github.com/maplibre/maplibre-native/issues/2680
- reverted some of the https://github.com/maplibre/maplibre-native/pull/2631 changes to keep surface/renderer lifetime linked