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Add Android Vulkan backend

Open adrian-cojocaru opened this issue 6 months ago • 4 comments

  • split Android renderer implementation (OpenGL/Vulkan flavors)
  • different sourceSets for MapRenderer and Surface/Texture views
  • fixed suboptimal swapchain events https://github.com/maplibre/maplibre-native/issues/2680
  • reverted some of the https://github.com/maplibre/maplibre-native/pull/2631 changes to keep surface/renderer lifetime linked

adrian-cojocaru avatar Aug 09 '24 15:08 adrian-cojocaru