Results 46 comments of dudez

I'm going to test that as well, in the meantime i was also able to get Chromium to log the other shaders as well and, as soon as the `gpg8.shader`...

Ok so, simplifying the vertex shader, reducing sample count and removing eye_data didn't work, however inlining `testOcclusion` worked, so i also tried to pass the `inv_rot` to it as well,...

Oh well, i may have hit the culprit: at this point i was suspecting math operations were scrambled in some way by the compiler/linker, so what i did was to...

Here is a completely unrelated example that will trigger the bug: ``` vertex: attribute vec3 position; attribute vec2 texcoord; void main(void) { gl_Position = vec4(0.0); } fragment: uniform mat3 inv_rot;...

So, a first attempt at defining the bug in a descriptive manner could be: ``` It looks like the GLSL compiler/linker hangs, crashes or produces unexpected output leading to unexpected...

Yes, this crashes the entire browser to its knees as my other testcase unrelated to webgl-city: i found this page (http://nvidia-submit.custhelp.com/app/ask#) for bug reporting, is it the right one? Does...

Ok fine, but is that aforementioned page i posted the right place to do it, or does a public bug tracker exist? Also let me know the browser bug links,...

Here's the link to the [nVidia bug](http://nvidia-submit.custhelp.com/app/account/questions/detail/i_id/646071), you'll probably need to login btw.. I specified my hardware/software details, here they are: ``` I'm on ArchLinux/64bit, GPU is GTX660/2GB, driver is...

``` ## Nvidia driver info (cat /proc/driver/nvidia/version) ## NVRM version: NVIDIA UNIX x86_64 Kernel Module 337.25 Tue May 27 11:05:28 PDT 2014 GCC version: gcc version 4.9.0 20140521 (prerelease) (GCC)...

Great, thanks much Florian, it has been so kind of you!