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A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them

Results 91 foundryvtt-drag-ruler issues
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Barely worth a PR. `window.terrainRuler` is truthy if it exists, but it should check `window.terrainRuler.active` to make sure we actually want it on anyway. The check to make sure the...

Hi there, I'm not sure if this is the right place to post my request. Would it be possible to get Dragonbane compatibility please? thank you for your consideration.

Would really like the ability to combine attributes to get the Speed Attribute. As an example you can use in my system, actor.data.data.attribute.agility.value for the Speed Attribute OR actor.data.data.skill.move.value but...

It's that time again! Not too surprising, since v12 changes the grid api. ### Systems tested: - Dungeons and Dragons Fifth Edition - Hackmaster ### Modules installed: - Drag-Ruler -...

I have tested with no other modules enabled. Shift-drag will not allow me to drop a token without snapping to grid. If I disable drag-ruler or set it to not...

I use [Material Plane](https://github.com/MaterialFoundry/MaterialPlane) with foundry for an in-person setup. Currently, moving a token with Material plane uses its own [movement handling](https://github.com/MaterialFoundry/MaterialPlane_Foundry/blob/master/src/IRtoken/IRtoken.js). It would be extremely useful to instead have...

enhancement

Whenever the module is active, I can no longer click-drag any tokens, open character sheets by double clicking, or even move tokens with the arrow keys. I am running Pathfinder...

Is there a way to see the movement history without dragging it a little or a macro that I can run that allows me to see the movement history?

question

When allowing players to use pathfinding, they can, even on accident, discover paths that they don't know about yet. For smaller distances, this is not that bad, but it ruins...

When using the Drag Ruler module with RuneQuest system the color coding from movement green/yellow/red is not working when waypoints are used. Does this have something to with Drag Ruler's...