Leaflet.PixiOverlay
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Bring Pixi.js power to Leaflet maps
Leaflet.PixiOverlay
An overlay class for Leaflet, a JS library for interactive maps. Allows drawing overlay using Pixi.js, a JavaScript library for drawing using WebGL that seamlessly falls back to HTML5's canvas if needed. Thanks to Leaflet.D3SvgOverlay for inspiration.
Features
- No limitations to polylines, circles or geoJSON. Draw whatever you want with Pixi.js
- No need to reproject your geometries on zoom, this is done using scaling
- Zoom animation where Leaflet supports it
Compatible with Leaflet 0.7.x and 1.x
Demo
A very basic demo.
Largest US cities (1000 animated markers).
French cities (36700 animated markers).
Rotating markers with constant size during zoom
French presidential 2017 election results: first round and second round (36000 polygons).
French legislative 2017 election results: first round and second round (36000 polygons).
(graph-draw is used to display boundaries in the election demos when rendered in WebGL)
Installation
Leaflet.PixiOverlay is available as a npm package:
npm install leaflet-pixi-overlay
or can be included in a page with jsDelivr CDN.
Usage
Include Pixi.js and the PixiOverlay libraries:
<script src="pixi.min.js"></script>
<script src="L.PixiOverlay.min.js"></script>
Create a map:
var map = L.map(...);
Create an overlay:
var pixiOverlay = L.pixiOverlay(function(utils) {
// your drawing code here
}, new PIXI.Container());
Add it to the map:
pixiOverlay.addTo(map);
Examples
Draw a marker
var loader = new PIXI.loaders.Loader();
loader.add('marker', 'img/marker-icon.png');
loader.load(function(loader, resources) {
var markerTexture = resources.marker.texture;
var markerLatLng = [51.5, -0.09];
var marker = new PIXI.Sprite(markerTexture);
marker.anchor.set(0.5, 1);
var pixiContainer = new PIXI.Container();
pixiContainer.addChild(marker);
var firstDraw = true;
var prevZoom;
var pixiOverlay = L.pixiOverlay(function(utils) {
var zoom = utils.getMap().getZoom();
var container = utils.getContainer();
var renderer = utils.getRenderer();
var project = utils.latLngToLayerPoint;
var scale = utils.getScale();
if (firstDraw) {
var markerCoords = project(markerLatLng);
marker.x = markerCoords.x;
marker.y = markerCoords.y;
}
if (firstDraw || prevZoom !== zoom) {
marker.scale.set(1 / scale);
}
firstDraw = false;
prevZoom = zoom;
renderer.render(container);
}, pixiContainer);
pixiOverlay.addTo(map);
});
Draw a triangle
var polygonLatLngs = [
[51.509, -0.08],
[51.503, -0.06],
[51.51, -0.047],
[51.509, -0.08]
];
var projectedPolygon;
var triangle = new PIXI.Graphics();
var pixiContainer = new PIXI.Container();
pixiContainer.addChild(triangle);
var firstDraw = true;
var prevZoom;
var pixiOverlay = L.pixiOverlay(function(utils) {
var zoom = utils.getMap().getZoom();
var container = utils.getContainer();
var renderer = utils.getRenderer();
var project = utils.latLngToLayerPoint;
var scale = utils.getScale();
if (firstDraw) {
projectedPolygon = polygonLatLngs.map(function(coords) {return project(coords);});
}
if (firstDraw || prevZoom !== zoom) {
triangle.clear();
triangle.lineStyle(3 / scale, 0x3388ff, 1);
triangle.beginFill(0x3388ff, 0.2);
projectedPolygon.forEach(function(coords, index) {
if (index == 0) triangle.moveTo(coords.x, coords.y);
else triangle.lineTo(coords.x, coords.y);
});
triangle.endFill();
}
firstDraw = false;
prevZoom = zoom;
renderer.render(container);
}, pixiContainer);
pixiOverlay.addTo(map);
API
Factory method
L.pixiOverlay(<function> drawCallback, <PIXI.Container> container, <options> options?)
drawCallback- callback to draw/update overlay contents.container- a Pixi container (a subclass ofPIXI.Container).options- overlay options object.
Drawing callback function
drawCallback(utils, eventOrCustomData)
utils- helper object. Contains methods to work with layers coordinate system and scaling.eventOrCustomData- Contains either the Leaflet event that causes the redraw (moveendevent) or a plain object{type: 'add'}when the pixi layer is added to the map or the argument of aredrawcall.
Overlay options object
available fields:
padding- (number; defaults to0.1) How much to extend the drawing area around the map view (relative to its size).forceCanvas- (bool; defaults tofalse) Force use of a 2d-canvas for rendering.doubleBuffering- (bool; default tofalse) Activate double buffering to prevent flickering when refreshing display on some devices (especially iOS devices). This field is ignored if rendering is done with 2d-canvas.resolution- (number; defaults to2on retina devices and1elsewhere) Resolution of the renderer.projectionZoom- (function(map): Number; defaults to function that returns the average ofmap.getMinZoom()andmap.getMaxZoom()if the latter is finite else it returnsmap.getMinZoom() + 8) returns the projection zoom level. Customizing this option can help if you experience visual artifacts.pane- (string; defaults to'overlayPane') The Leaflet pane where the overlay container is inserted.destroyInteractionManager- (bool; defaults tofalse) Destroy PIXI Interaction Manager. This is useful when you do not need to use PIXI interaction.autoPreventDefault- (bool; defaults totrue) Customize PIXI Interaction ManagerautoPreventDefaultproperty. This option is ignored ifdestroyInteractionManageristrue. This should be set tofalsein most situations to let all dom events flow from PIXI to leaflet but it is set by default for compatibility reason.preserveDrawingBuffer- (bool; defaults tofalse) Enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context.clearBeforeRender- (bool; defaults totrue) This sets if the renderer will clear the canvas or not before the new render pass.shouldRedrawOnMove- (function(e: moveEvent): Boolean; defaults tofunction () {return false;}) Move events trigger a redraw when this function returnstrue. For example usingfunction (e) {return e.flyTo || e.pinch;}will trigger redraws duringflyToanimation and pinch zooms.
Utils object
available methods:
latLngToLayerPoint(latLng, zoom?)- (function) returnsL.Pointprojected fromL.LatLngin the coordinate system of the overlay.layerPointToLatLng(point, zoom?)- (function) returnsL.LatLngprojected back fromL.Pointinto the original CRS.getScale(zoom?)- (function) return the current scale factor of the overlay or the scale factor associated to zoom value.getRenderer()- (function) return the current PIXI renderer.getContainer()- (function) return the PIXI container used in the overlay.getMap()- (function) return the current map.
Instance methods
redraw(data)- (function) trigger a refresh of the layer.datais passed as second argument ofdrawCallbackfunction. This is useful for example when you modify something in thecontaineror if you want to animate usingPIXI.ticker.Ticker.
Changelog
1.8.2 (May 18, 2021)
- Improve default
projectionZoomfunction
1.8.1 (May 2, 2019)
- Fix a pinch zoom regression introduced in 1.8.0
1.8.0 (Apr 30, 2019)
- Add support for redrawing the layer during flyTo animations and pinch zooms. (This is disabled by default. See
shouldRedrawOnMoveoption to enable it,) - Both pixi.js@5 and pixi.js-legacy@5 should be supported now.
1.7.0 (Mar 20, 2019)
- Add basic support for pixi.js-legacy@5
1.6.0 (Nov 26, 2018)
- Add
preserveDrawingBufferandclearBeforeRenderoptions
1.5.0 (Apr 13, 2018)
- Bug fixes
- Add options for PIXI Interaction Manager
- Improved documentation
1.4.2 (Mar 27, 2018)
- Improved behavior when
doubleBufferingis enabled - Remove event listeners on layer remove wih Leaflet 0.7.x
1.4.0 (Mar 25, 2018)
- Add second argument to
drawCallback, improving control over redraw logic - No need to recompute container transform on
redrawcalls (performance improvement)
1.3.0 (Jan 22, 2018)
- Add
redrawmethod
1.2.0 (Jan 20, 2018)
- Add
doubleBufferingoption to get rid of flickering on iOS devices
1.1.3 (Jan 20, 2018)
- Minor improvements
- Add support for [email protected] (thanks to dzwiedzmin)
1.0.0 (Sep 2, 2017)
- Initial release.
License
This code is provided under the MIT License (MIT).
