saddy-graphics-engine-2d
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[core] Hashing in sad::hfsm::Machine
isInState is too slow due to string comparison.
The more I think about it, I'm thinking that should be breaking change. First of all, we can't really hash strings at run-time. But the other way, if we should change api to work with ints, not the string. That way, ALL OF OUR CODE NEEDS TO BE FIXED