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Several graphic issues with X68000 Akumajou Dracula
MAME version
0.268
System information
Windows 11 64b English, i9 14900K, Radeon 7900 XTX, 96GB RAM, Video output module: Auto.
INI configuration details
No response
Emulated system/software
No response
Incorrect behaviour
First of all, I know the game is marked as having imperfect graphics, but I thought of reporting where exactly those imperfections are anyway.
So, I did extensive testing across multiple versions of the emulator. Some emulate the game better than others, and newer ones aren't necessarily better. I'll list how things look in 3 version ranges: 0.244-0.254, 0.255-0.258 and 0.259-Current.
0.244~0.254
As old as those versions are, surprisingly the game saw its best emulation in them. They emulate it almost perfectly, save for 2 issues:
- The water from stages 1 and 2 have the wrong color. It actually matches how they look in the Playstation port, which probably also got that color due to inaccurate emulation. They're supposed to be a pretty dark green, as shown in those real hardware captures: https://www.youtube.com/watch?v=tFRuANqTiMw https://www.youtube.com/watch?v=5bmGKl64Y2U
XM6 Type G (the most accurate X68000 emulator) emulates it correctly. Below are some comparison screenshots (left is MAME and right is XM6):
- The bottom row of pixels is glitchy. Most of the time it displays a black line when it's supposed to have graphics as well. Sometimes the emulator tries to load those graphics and they appear for only 1 frame, before reverting to the black line. This is especially noticeable in the werewolf battle room, where you can see Simon climbing the stairs through that line, which looks pretty silly.
0.255~0.258
Version 0.255 introduced another bug on top of those two. Some columns of pixels were incorrectly shifted to the left. This is easily noticeable at the beginning of the first stage when Simon enters the castle. You can see part of his body through the rightmost column. Also, after killing a boss, its icon gets replaced with a cross in the castle map. That cross is supposed to be centered in the boss' square, but here they appear shifted to the left as well.
I imagine this bug was caused by the "-x68k: fix bg layer positioning and another layer selection case [cracyc]" change.
0.259~Current
0.259 fixed the above bug, but introduced a different one. Now some rows of pixels were shifted upwards. You can see it at the opening cutscene (pay attention to the bottom of the big candle) and in other places like the floor at the beginning of stage 1, or the crosses from the boss icons. I believe this was also due to one of those changes made by cracyc.
To sum it up, if you guys could revert to how the game looked in 0.244~0.254, plus fix the bottom row of pixels and the color of water, everything would be perfect.
Expected behaviour
See above.
Steps to reproduce
No response
Additional details
No response