Nick Klingensmith
Nick Klingensmith
You can quash extra rotation to try out a Y axis only! This does tilt a small bit while you are interacting with it, which isn't ideal, but may get...
I actually would be quite interested in more specifics about what doesn't work well for the `FaceUser` for Windows! That's one I'd like to be basically a really good default...
Have you updated the data layout of your SKSettings struct? There were a few fields removed. The recent commits for v0.4 do introduce a good number of breaking changes, so...
I guess also, you probably mean origin mode, not app mode? AppMode.XR should be the only option that makes much sense on Quest.
I do see some strange behavior with origin mode. Local is quite solid. Stage seem to be behaving pretty fine, a little odd in stationary boundary mode, but still reasonable....
This is actually the expected behavior! The "Assets folder path" is a trick used to help prevent needing different file names on different platforms, which is why file names behave...
It looks like I have actually put some thought into this one previously, #771 😅
This is done in #960, will try and add this to a 0.3.10 soon
Ay okay, that's not great, yeah! I can definitely reproduce that with your model. I do have some work related to this in the `feature/gltf_meshopt` branch. I believe I had...
This should be resolved in v0.3.10 and v0.4 preview builds. Basisu texture compression isn't present yet, but I'm pretty sure I got all the mesh optimizations working :)