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Potential issue in SmallThreadingDetector

Open lab3 opened this issue 1 year ago • 2 comments
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Worlds hanging and crashing on chunkgen in SmallThreadingDetector

This operation seems like it shouldn't really cause any side effects. Any idea what might be going on?

https://github.com/iron431/irons-spells-n-spellbooks/blob/1.20.1/src/main/java/io/redspace/ironsspellbooks/worldgen/RemoveWaterProcessor.java

CrashLog message (1).txt

lab3 avatar Apr 06 '24 20:04 lab3

Is this reproducible? The threading detector optimization is disabled by default because of issues like this, but I have no idea why my implementation should behave differently from the vanilla one (despite going through both implementations very carefully multiple times). If I had a reproducible test case that would make debugging much easier.

In any case it is very unlikely that this is caused by the code you linked.

malte0811 avatar Apr 07 '24 07:04 malte0811

Ok. Thanks. I'll see if I can get something reproducible

lab3 avatar Apr 10 '24 19:04 lab3