Anton Malashin
Anton Malashin
@veeableful >Although on closer inspection, I wonder if any problem will be caused by having the type as `int` instead of `int32`? Specifically, I'm concerned about the extra 4 bytes...
Though there is a problem of Go `int` becoming `-1` if it doesn't fit into `int32` after running `int32(int)` or `C.int(int)` on it.
I've just found this issue https://github.com/campoy/flappy-gopher/issues/9. This means that `gopkg.in` won't really help with versioning, because optional packages are still importing original `"github.com/veandco/go-sdl2/sdl"` instead of `"gopkg.in/veandco/go-sdl2.v0/sdl"`. This makes it pretty...
I'm not familiar with how webview works. But you can either create separate windows in SDL, or do rendering inside one window. I couldn't get separate windows to follow each...
@dodobyte if this is the case for object creation, then we have some rogue methods that already do this as methods. ```go // CreateTexture returns a new texture for a...