another-world-suite
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standalone engine vs web dashboard
What is the difference between the engine that I can run locally with cargo run --features game
and the debugger web dashboard?
I haven't looked too deep into the code yet, but I noticed, as a user, that the engine has a somewhat buggy polygon renderer, while the game played on the web UI looks good.
Also the web UI version is very slow (at least for me), while the standalone engine runs even faster than the expected normal gameplay (maybe PAUSE_SLICES are not being handled correctly?).
Given the rendering differs, does it mean there are two implementations of the graphical routines?