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Add std::move support to estd::detail::function model fnptr1, fnptr2 and virtual
In the event that estd::detail::function is getting std::moved or destructed, neither of these operations seem to cascade to model itself. Implement this via either:
- utility function pointer
- additional virtual method for move (virtual destructor present already)
Related to #39, which I am not sure why I considered a non-issue.