makehuman icon indicating copy to clipboard operation
makehuman copied to clipboard

FBX import into 3dsmax fails to create Mesh

Open rodbrew opened this issue 1 year ago • 0 comments

It seems that in the v1.3.0 some of the properties are wrapped in b'....'. If I delete these from the fbx ascii file the file loads fine into 3dsmax. Here is an example P: "b'MHName'", "b'KString'", "b''", "b'U'", "exports_newnobones_asciiMesh" I assume this is the same issue with loading a binary file also, though I haven't checked that yet.

rodbrew avatar Jul 15 '24 16:07 rodbrew