makehuman-plugin-for-blender
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Plugin for makehuman and related programs
When using Convert to Rigify option, the feet are twisted:  Currently, only Game Engine rig is supported, so I did not test with other rigs. I did try with...
Seems there are circumstances where a crash might arise when selecting extra slots for vertex groups: ``` Python: Traceback (most recent call last): File "C:\Users\Tomcat\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\MH_Community\operators\bodyimport.py", line 14, in execute...
Steps: Import a model with skeleton (i used default no toes) Press the IK Rig + button  Press the IK Rig - button it is removed Press the IK...
If I try to create clothing in Blender with a single naked human mesh, it doesn't work. If I fiddle with the MH topologies, I may be able to create...
Seems something is glitching when running the pose sync on a toon with default skeleton, and which was imported over socket:  I currently don't even have a hypothesis on...
Windows 10 Blender 2.80RC2 Community plugin from current source code (2019-07-21) Steps: 1. Used community plugin for blender to import MH figure from 1.2.0 a3 release. Figure had default skeleton,...
Example: Import a character with a skin material. change the skin material to special suit (or any) then import again, either over, or after deleting the character in blender. the...
Ok, I can't seem to get the skin to work. I only can import one person, which is situational, I only can one person in a blender with the young...
Since the body mesh is also supposed to be part of the helpers it gets its own simple material. In that case it does not make sense to add the...
Would be nice if the sync mesh tool could replace clothing, hair, etc. with the option to either remove or hide/mask old geometry.