multiplayer
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An Unreal Engine 5 template for making your own Pixel Streaming multiplayer games and worlds. Includes Gameplay Ability System, World Partition, and Online Subsystem.
When I click yes to rebuild it just closes... I notice this kinda died and that makelive doesn't even exist but I was hoping to figure it out anyway.
When working inside of the engine, the level and the character we have built work just fine. However, upon exporting/packaging it always references GameInstanceClass=/Script/MakeLiveMultiplayer.OnlineGameInstance in the DefaultEngine.ini and loads the...
Hi_hoo, please can anyone take a look why i get a fail..? Its a fresh server all new fresh install.. THANKS for taking time. The project could not be compiled....
Why ? Failed to load map! ../../../../../../Users/pront/OneDrive/Documenti/Unreal Projects/nuovo progetto/multiplayer-main/Project/Content/00_Core/Maps/Entry.umap appears to be an asset file.
Could you please create a MacOS build version?