Louis Dalibard
Louis Dalibard
Same question.
For those who are interested, this PR brings PicoTorrent very close to a dark theme: #1269
It sort of achieves it but I think a different spreading curve and having it be on both sides of the bars would make the glow more convincing
I made a demo with GLSL of what a glow effect could look like. ``` #ifdef GL_ES precision mediump float; #endif #extension GL_OES_standard_derivatives : enable uniform vec2 resolution; uniform float...
Will do!
OpenGL Shading Language 4.5 Documentation: https://www.khronos.org/registry/OpenGL-Refpages/gl4/ IO GLSL code: https://gamedev.stackexchange.com/questions/29672/in-out-keywords-in-glsl
Improved the demo and edited my comment...
Hell yeah! Nice work!
Made it generate a curve http://glslsandbox.com/e#65127.6
For integrating it inside the program I just need to replace `float barheight = (noise(position.x+time))*(1.-position.y);` with `float barheight = data(position.y);`