makamys
makamys
It *might* be caused by BetterFPS: ``` Class transformer null safety: found misbehaving transformers: me.guichaguri.betterfps.transformers.MathTransformer(me.guichaguri.betterfps.transformers.MathTransformer@38b1e285) returned non-null result: 0,me.guichaguri.betterfps.transformers.EventTransformer(me.guichaguri.betterfps.transformers.EventTransformer@2e2f9b31) returned non-null result: 0 ```
I'm not sure, I'll need to verify that every feature works properly when only enabled on one side (I admittedly rarely test in multiplayer.)
What's `waterMonster`? That's not a creature type in vanilla. And can you upload the full log?
Normally I'd say no, but since it's such a small fix, porting it shouldn't be too much trouble. I'll see what I can do later.
Hm... Try disabling `fix_intel_rendering`, that's the most likely cause I can think of.
I need a log
Oh, I misunderstood. I thought you were reporting a crash, but what you're saying is the server connection is not closed when CoreTweaks catches a crash. This is only an...
It is planned, and CurseForge too.
The full transformer cache replaces the transformer chain with a single transformer, which causes UniMixins to fail to find the Mixin transformer in there. It's not the default option for...
I can't say I care about difficulty locking, but I might do the realms button one.