Mike Marvin

Results 38 issues of Mike Marvin

I've seen small discrepancies with this, but haven't tested it too much. It seems like it's a slightly bigger problem than I thought, so I need to make sure things...

bug

I've decided to use GitHub to remember what I need to fix, starting with this one. Starting with [this post](http://forum.kerbalspaceprogram.com/threads/92377-0-25-Kerbal-Construction-Time-1-0-3-%2810-17-14%29-Unrapid-Planned-Assembly?p=1523161&viewfull=1#post1523161) and confirmed twice thereafter. Without yet checking out the RF...

bug

Regarding time limits, the KSC upgrades and repairs should take time to happen, not be instant, much like tech nodes. Regarding play however, the upgrade system should tie into the...

enhancement

Upgrades definitely need to be improved. [Hyomoto's](http://forum.kerbalspaceprogram.com/threads/92377-0-25-Kerbal-Construction-Time-1-0-3-%2810-17-14%29-Unrapid-Planned-Assembly?p=1498939&viewfull=1#post1498939) posts seem to be the idea I should follow for this implementation. I'm currently toying around with the idea of a tech-tree for...

enhancement

I disabled launching from the TS since it originally caused vessels to spawn in midair. The fix for that made contracts get deleted, so I had to revert it. The...

bug

This is partially intentional and the fix is pretty easy: just check if the tech required for each part is unlocked and don't let them build it if it isn't....

bug

It will fail to set the `cognito` variable rather than a "nice" error stating that the credentials weren't passed correctly. See comments in this issue https://github.com/magico13/ha-emporia-vue/issues/95

The pre-recovery code sometimes appears to jump the gun and pre-recover when it shouldn't be ([example](http://forum.kerbalspaceprogram.com/index.php?/topic/78226-105-stagerecovery-recover-funds-from-dropped-stages-v163-022116/&do=findComment&comment=2457265)). A fairly simple failsafe of reassigning the kerbals if the source vessel isn't confirmed...

Apparently SR doesn't account for tweakscaled parachutes. I don't imagine it's too difficult to get the total area of a tweakscaled chute, but I haven't looked.

Can easily add it once I update the API, otherwise hardcode it into the main code.